The world is fraught with dangers, from the products of mad science and corporate greed to the perils of lost civilizations. Fortunately, as many of the Talented will tell you, danger is their middle name, and the Æon Society is here to help them put things to right. The only constant in the world is change, and that’s where you come in.
At long last, the Trinity Continuum returns in this new edition with a new system and setting revised from the ground up. Talents: the subtle champions, daredevils of unparalleled skill and luck. Psiads: those able to employ the powers of their own minds to affect those around them. Novas: the stalwart few with the power to alter the very fabric of reality. These Inspired arise in times of need. Few of them will ever sit idly: they seem to be driven to act. Some will be crowned as heroes, others as power-mad aberrations. Which will you be?
The Trinity Continuum Core Rulebook is a standalone game for the Trinity Continuum, and is meant for use with Æon, Aberrant, and Adventure! Inside, you will find:
• Rules for creating characters within the Trinity Continuum
• Rules for Action Adventure, Intrigue, and Procedural play
• Advice for running genre games and styles of play in the Trinity Continuum
• Information on playing Talents in the modern era